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NPC Generator

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Advanced [show]


Ghaliver Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a red coat with violet slacks. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Ghaliver hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He inherited the family business which he has now maintained for 11 years.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Optimist. Bonds: Immigrant, Enemies, Job, Family. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Ghaliver Strongbones, Male Halfling Aristocrat 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 52 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 11 (+0)18 (+4)
Skills Deception +8, Intimidation +8
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 1000 gp. Red spinel (130 gp). Moss agate (15 gp). Carnelian (80 gp). Lapis lazuli (15 gp). Eye agate (15 gp). Red garnet (130 gp). Jade (130 gp). Rhodochrosite (15 gp). Obsidian (15 gp). Red-brown spinel (130 gp). Black star sapphire (1000 gp). Lapis lazuli (15 gp).


Social Check DCs


Gilthur Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. With bright white hair and a scraggly beard. His eyes are likewise gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical, Gifted. Bonds: Immigrant, Mentor. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Gilthur Eversharp, Male Dwarf Monk 8
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 8
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +4

Possessions: 1000 gp. Obsidian (15 gp). Deep blue spinel (600 gp). Amber (70 gp). Violet garnet (600 gp).


Social Check DCs


Burgell Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a blue suit, green shirt, and blue tie. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Farmer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: Wants to open a new tavern; and to settle down with his crush

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Religious, Has a crush. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Burgell Ningel, Male Gnome Wizard 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 70 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 600 pp. Rose (70 gp). Sardonyx (70 gp). Alexandrite (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Morton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He has styled his red hair well, parting it to the left. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Manfred has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Joker. Flaws: Addict, Antagonistic, Disease. Bonds: Rich. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Manfred Morton, Male Human Commoner 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 2500 gp.


Social Check DCs

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