Williamina Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is red and curly. She wears a mask on her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the south; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Passionate, Justice. Bonds: Immigrant, Religious. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Liadon, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her hair is blonde and curly. Her gray eyes are slightly larger than normal.
Personality: Mara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.
History: Mara was born in the east. At a young age she loved to build and create. She has had some formal dancing training, and achieved minor success. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To settle down with her crush.
Ideals: Artistic, Pacifist, Persistence. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Simple lock. 1 Magnifying glass.
Adelaide Ainsworth, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair, while still mostly blonde, has prominent grey streaks. Her gray eyes dart from person to person to random spaces in the air.
Personality: Adelaide is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert, Gifted. Bonds: Rich, Criminal record. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1600 gp. Violet garnet (500 gp). Chalcedony (20 gp). Malachite (4 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is thinning but still full. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother
Flaws: Addict, Forgetful, Disease. Bonds: Family, Enemies. Occupation: Server
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 9
Hit Points 63 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 6 (-2) | 19 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Sylvan, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Red-brown spinel (90 gp). Eye agate (10 gp). Coral (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


