Rael Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his club. His long white hair is drawn into a two foot long braid. His blue eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Deep blue spinel (1000 gp). 1 Full Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Gynk Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, constantly wearing a white suit, blue shirt, and black tie. She wears her blonde hair up in a very large beehive style do. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Gynk embodies much of what other species detest in the Half-Orcs. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Blacksmith, who enjoyed hunting, Gynk was taken on many hunting expeditions. Her mother was a soldier and died while she was still young. Gynk was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Nature, Military. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee.
Wrenn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Wrenn's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: Born in the north to a Spice Merchant, Wrenn learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Adventurer, Job, Debt. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 200 gp. Star rose quartz (40 gp). Black pearl (800 gp). Smoky quartz (40 gp). Malachite (14 gp).
Ortegar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Shy, Fearful, Insane. Bonds: Immigrant, Adventurer, Job. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 110 pp. Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

