Drifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. Drifting enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Banker, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and to be a banker again
Flaws: Disease, Hedonist. Bonds: Poor, Job, Has a crush. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 9000 sp.
Blossom Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a long silver ponytail with little hanging trinkets. She has gleaming, smiling gray eyes.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: The child of a Jeweler, who enjoyed hunting, Blossom was taken on many hunting expeditions. Blossom liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Flaws: Racist, Insane. Bonds: Rich, Criminal record, Nature. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 51 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 160 pp. Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Riardon Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His left leg appears badly burned and disfigured. He has styled his golden hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He has all his life been fascinated with singing.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Ideals: Artistic. Bonds: Has a crush, Mentor. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 30000 cp. 4 Antitoxin. 4 Antitoxin.
Naeris Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His long black hair reaches down to his waist. His violet eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Naeris has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Banker again; and he has money and likes to spend it
Ideals: Athletic. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


