Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Adventurer, Military, Nature, Family. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
Five In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman sports pastel clothing, slightly heavier than average wear. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears a wide-brimmed hat to hide her balding. She has several tiny aquamarine earrings on each ear.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in greatsword use. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants her found; and revenge
Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Family, Enemies. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 106 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shivering In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly shields and hammers. His brown fur is kept up in a ponytail inside a broad hat. He has hazel eyes and a pastel hat with a white feather.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. Shivering was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shivering decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Lazy. Bonds: Criminal record, Job, Rich. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 114 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 19 (+4) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 4000 gp. Sardonyx (60 gp). Chrysoberyl (50 gp). Aquamarine (1000 gp).
Ulla Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has auburn hair. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ulla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. Eye agate (11 gp). Violet garnet (300 gp). Brown-green garnet (70 gp). Tiger eye turquoise (11 gp).
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