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NPC Generator

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Advanced [show]


Fivin Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears his auburn hair down. He has a dull look in his violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Navigator in town.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Navigator soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Military, Criminal record. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Fivin Tao, Male Half-Elf Monk 6
Medium (5'11") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 10 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)15 (+2) 16 (+3)7 (-2)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp. Tiger eye turquoise (7 gp). Hematite (7 gp).


Social Check DCs


Thamuz Gift, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears light armors faded through time and improper care. His hair is chestnut and very short. His eyes are likewise gold.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Thamuz is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Selfish. Bonds: Family, Rich. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Thamuz Gift, Male Tiefling Barbarian 10
Medium (6'5") Tiefling, Neutral Evil (CR 10)
Armor Class 10
Hit Points 81 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Auran, Gnome, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 2400 gp. Freshwater pearl (6 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Citrine (70 gp). Amethyst (100 gp). Black pearl (1400 gp). Blue quartz (6 gp).


Social Check DCs


Dalgal Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Disciplined, Logical, Fighting. Flaws: Racist. Bonds: Adventurer. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Dalgal Caebrek, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 19 (+4)17 (+3) 11 (+0)9 (-1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Orc, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Krakhorn Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants, and carries greataxes. He has styled his white hair well, parting it to the right. His amber eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Krakhorn was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krakhorn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and he's looking for his big break

Ideals: Fighting, Gifted. Bonds: Poor, Adventurer, Family. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Krakhorn Halsey, Male Half-Orc Bard 12
Medium (6'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 13
Hit Points 62 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: White pearl (50 gp). Chrysoprase (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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