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NPC Generator

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Advanced [show]


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is bristling with hidden weapons, mostly falchions and lances. He sports a long black beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Ozyman managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he is content

Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Criminal record, Rich. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Ozyman Deephollow, Male Halfling Warlock 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Osah Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars and is in decent physical shape. Her silver hair has been sun bleached extensively. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To pay off her debts; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Bonds: Criminal record, Military, Religious, Debt. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Osah Tragedy, Female Tiefling Fighter 5
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Morkral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His tied-back hair is red. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Morkral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Morkral's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Criminal record. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Morkral Caebrek, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 14 (+2)1 (-5)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Pink pearl (100 gp). Red-brown spinel (100 gp). Black opal (400 gp).


Social Check DCs


Oppah Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears just a tan suit. Her long blonde hair reaches down to her waist. Her blue eyes dart from person to person.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: Born in the south her family was never financially stable. Oppah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oppah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Regain custody of her daughter; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Criminal record, Family. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Oppah Pingun, Female Gnome Warrior 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 3000 cp. 3 Acid flasks.


Social Check DCs

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