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NPC Generator

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Advanced [show]


Uthemar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Job, Criminal record. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Uthemar Amastacia, Male Elf Sorcerer 4
Medium (4'11") Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 19000 cp. 1 Half-Plate.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. His chestnut hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Ideals: Opinionated, Philantrophist. Flaws: Addict, Mundane, Greedy. Bonds: Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Orryn Horcusporcus, Male Gnome Druid 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 19 (+4)17 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 400 gp.


Social Check DCs


Andry Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has done her best to style her auburn hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 6 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She loathes her own lifestyle.

Ideals: Athletic, Logical. Flaws: Sensitive, Depressed. Bonds: Immigrant. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Andry Wildheart, Female Halfling Adept 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 310 gp. Deep green spinel (40 gp).


Social Check DCs


Griselda Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She wears her brown hair down. She has brown eyes and a yellow hat with a white feather.

Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Gifted from a young age, Griselda studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She now owns her own business.

Motivation: To be a Bricklayer again; and sabotage a competitor

Ideals: Extrovert, Artistic, Gifted. Bonds: Job. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Griselda Raethran, Female Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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