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NPC Generator

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Advanced [show]


Ekemon Blur, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is renowned for his bright black suits and hats. His hair is greying and his face has many wrinkles. He has a dull look in his black eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Ekemon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Adventurer, Mentor, Family, Guardian. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Ekemon Blur, Male Tiefling Druid 5
Medium (5'10") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Performance +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. Coral (90 gp). Rhodochrosite (9 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a blue poncho over his likewise colored trousers and shirt. He wears his blonde hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Cook. He then took over the family business and is one of the better Cook for hire.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Immeral Meliamne, Male Elf Warlock 4
Medium (5'3") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Chrysoberyl (40 gp). Star rose quartz (80 gp). Onyx (80 gp). Rock crystal (80 gp).


Social Check DCs


Traubon Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a broad hat to hide his balding. He has gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Traubon took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Guardian. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Traubon Bigtoe, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 12 (+1)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Baern Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Baern was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Masseuse for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Criminal record, Job, Adventurer. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Baern Strongheart, Male Dwarf Commoner 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 85 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)11 (+0) 7 (-2)10 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4

Possessions: 300 pp. Fire opal pendant on a fine gold chain (1900 gp). An abacus with copper, silver and gold markers (110 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (200 gp).


Social Check DCs

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