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Advanced [show]


Crampernap Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Crampernap Pingun, Male Gnome Aristocrat 14
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)18 (+4)
Skills Insight +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Orc, Celestial
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Sapphire pendant on gold chain (1800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (400 gp). Solid gold idol (200 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Kellen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears blue painted combat armor at almost all times. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: To be a Crown-heir again; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Job, Immigrant, Rich. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Kellen Raulnor, Male Gnome Wizard 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 96 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)9 (-1) 13 (+1)9 (-1)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Brown-green garnet (40 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (12 gp). Golden pearl (40 gp). Amber (40 gp). Jet (40 gp). Red spinel (40 gp). Rose (80 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Medium magic item.


Social Check DCs


Darrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his monstrous two handed axe. His hair is short and auburn. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. Darrak was born on a far northern desert where he grew up under the tutelage of his father, an expert Doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Fighting, Logical, Entrepeneur. Bonds: Immigrant. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Darrak Fallack, Male Dwarf Monk 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 69 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +5

Possessions: 300 pp. Black star sapphire (1100 gp). Moss agate (8 gp). Zircon (50 gp). Citrine (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur is lavender and curly. She has a dull look in her hazel eyes.

Personality: She likes to make people angry or surprised. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and to unite with her brother

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Windy Paws, Female Tabaxi Sorcerer 7
Medium (6'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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