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NPC Generator

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Advanced [show]


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Rich, Military. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

John Rodney, Male Human Aristocrat 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)6 (-2) 14 (+2)17 (+3)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1400 gp. Rock crystal (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is still thick. She is baby faced.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born the only child of a wealthy merchant. She moved out east to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Panana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Justice, Entrepeneur. Bonds: Rich, Enemies, Criminal record. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Panana Maekkelferce, Female Gnome Expert 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Bonds: Religious, Military, Adventurer. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Darrow Sunmeadow, Male Halfling Barbarian 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Tarhun Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries maces. He has wavy copper crest. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Server, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Optimist. Bonds: Family, Poor, Criminal record. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Tarhun Nemmonis, Male Dragonborn Paladin 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 8 (-1)7 (-2)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp. Onyx (80 gp). Smoky quartz (80 gp).


Social Check DCs

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