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NPC Generator

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Advanced [show]


Dain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish auburn hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: Dain was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: Seeks redemption; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Bonds: Rich, Job, Family, Debt, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Dain Goldfinder, Male Dwarf Bard 11
Medium (4'0") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Malachite (7 gp).


Social Check DCs


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gerbo wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Gnomes.

History: A powerful slaver made him what he is. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has taken up work as a Layabout and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He loathes his own lifestyle; and a strong sense of loyalty to gnomish people

Ideals: Disciplined. Flaws: Racist, Depressed. Bonds: Poor, Mentor. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized ruby on his left hand. With a patchy golden beard and wild golden hair. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record, Enemies. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Nuraval Steelfist, Male Dwarf Druid 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Deception +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Azurite (13 gp). Alexandrite (1400 gp). Banded agate (13 gp). Malachite (13 gp). Red garnet (70 gp). Citrine (50 gp). Golden yellow topaz (1400 gp). Onyx (50 gp). Amber (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy auburn hair. This hazel eyed southerner is not easily forgotten.

Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Baern Bigtoe, Male Dwarf Expert 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)11 (+0) 7 (-2)13 (+1)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 400 pp. Banded agate (12 gp). Freshwater pearl (12 gp). Blue sapphire (1400 gp). Rhodochrosite (12 gp). Violet garnet (1100 gp). Rock crystal (40 gp).


Social Check DCs

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