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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Willow Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length red hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Criminal record, Job. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Willow Warmwater, Female Halfling Wizard 3
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 18 (+4)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Alice Cooper, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a brown small hat and brown clothes. Her auburn hair is lengthy. Her eyes, though not visible through her cowl, are brown.

Personality: She is a Scribe first and foremost. She believes firmly that knowledge should be universal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Alice was born in the south. At a young age she loved to build and create. A gifted student she started as a Courier, but she got bored and became a Scribe. She now travels the world, in search of power and loot.

Motivation: She wants to get laid; and she wants to meet her childhood hero

Ideals: Optimist, Persistence. Bonds: Job, Adventurer, Has a crush. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Alice Cooper, Female Human Commoner 3
Medium (4'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points -2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 4 (-3)10 (+0) 13 (+1)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Leshanna Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing, and she perpetually has her spear ready. Her hair is chestnut and curly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of eastern immigrants she idolized her father. Leshanna was born on a far eastern desert where she grew up under the tutelage of her father, an expert Beggar. She left for the east, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Fighting, Optimist, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leshanna Xistsrith, Female Elf Monk 10
Medium (4'11") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +7, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6

Possessions: 2100 gp. Old masterpiece painting (2200 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Rurik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Tanner.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Rurik Silverstone, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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