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Advanced [show]


Elegant Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. His hazel eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Fighting, Justice. Bonds: In love, Immigrant, Family. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Elegant Prim Posies, Male Tabaxi Fighter 5
Medium (6'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp. Onyx (70 gp). Aquamarine (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shivering Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his left side, and he perpetually has his sai ready. His gray fur is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Born in the west to a Guard, Shivering learned a great deal about his father's area of expertise. His childhood dream was to be a Soapmaker, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker, Persistence. Flaws: Secretive. Bonds: Job, Family. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Shivering Hummingbird, Male Tabaxi Warrior 6
Medium (6'7") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Herleva Blyth, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'6" and is well dressed, but even with her fine clothing she looks run-down. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand her business; and balancing her hectic life and new shipwright responsibilities is difficult

Ideals: Entrepeneur. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Herleva Blyth, Female Human Warlock 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Seere Quest, Female Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears a worn and beaten armor. She keeps her blue hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Seere was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it

Flaws: Insane, Addict. Bonds: Rich, Military, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Seere Quest, Female Tiefling Wizard 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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