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NPC Generator

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Advanced [show]


Elegant Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. He wears his orange fur up. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Criminal record, Family. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Elegant Blossom, Male Tabaxi Expert 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 12 (+1)19 (+4)
Skills Performance +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp.


Social Check DCs


Senteq Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear tan tank tops with green pants. His red hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: Senteq was born in the north. At a young age he loved to build and create. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Persistence. Flaws: Hedonist, Shy. Bonds: Criminal record. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Senteq Miggledy, Male Gnome Adept 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 80 pp. Chrysoprase (80 gp). Red-brown spinel (100 gp). White pearl (100 gp). Brown-green garnet (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Banded mail.


Social Check DCs


Krimmon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting red shirt and pants. His tied-back hair is golden. His gray eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has drifted from career to career and currently works as a Adventurer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Bonds: Immigrant, Rich, Mentor, Job. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Krimmon Wiseacre, Male Halfling Monk 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Isabella Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Bricklayer, her mother struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: To clean up the streets; and to reunite with her old friends

Flaws: Sensitive. Bonds: Poor, Adventurer, Criminal record, Job, Guardian. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Isabella Gracey, Female Half-Elf Commoner 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Azurite (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs

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