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NPC Generator

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Advanced [show]


Gildmak Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Religious, Enemies. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Gildmak Smoothhands, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has done his best to style his blonde hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Tailor profession.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers

Ideals: Passionate. Bonds: Rich, Job, Nature, Family. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Veit Hammerstone, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 11 (+0)6 (-2)
Skills Deception +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, and he perpetually has his whip ready. He wears his chestnut hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice. Bonds: Religious, Rich, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Frouse Horcusporcus, Male Gnome Adept 12
Small (3'8") Gnome, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills History +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3000 gp. Iolite (60 gp). Zircon (60 gp). Star ruby (400 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red crest is knotted and matted. His eyes are gold and he is always smoking a pipe.

Personality: Shedinn is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Depressed, PTSD. Bonds: Immigrant, Guardian. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: Red spinel (70 gp). 1 Minor magic item.


Social Check DCs

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