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NPC Generator

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Advanced [show]


Donella Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" northern woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy black hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She likes to make people angry or surprised. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her father raised her in a mountain cabin. Her homeland was ravaged by war and she spent much of her life rebuilding it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and she has money and likes to spend it

Flaws: Antagonistic, PTSD. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Donella Musgraben, Female Gnome Bard 14
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 69 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 6000 gp. Deep blue spinel (1400 gp). Deep green spinel (130 gp). Chrysoprase (80 gp). Fiery yellow corundum (1100 gp). Rhodochrosite (16 gp). Violet garnet (1400 gp). Azurite (16 gp). Violet garnet (1400 gp). 1 Medium magic item.


Social Check DCs


Therlin Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears a brown broad hat and brown clothes, and her gloved hand is found clutching a monstrous two handed axe. She sports red long hair. Her eyes are likewise hazel.

Personality: Aggressive, abrasive, and angry, Therlin embodies much of what other species detest in the Dwarves. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She got into the Mercenary business at a young age. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 2 years.

Motivation: To end her boredom; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Therlin Ironfist, Female Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 83 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 16 (+3)6 (-2)
Skills Deception +2, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. 1 Minor magic item.


Social Check DCs


Mary Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an entirely grey suit with black socks and a vest with buckled shoes. She wears her silver hair up. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. She is obsessed with her god.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: To prove her worth to the world; and she is a bit of a kleptomaniac

Flaws: Antagonistic, PTSD, Impulsive. Bonds: Religious, Criminal record. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Mary Tewksbury, Female Human Paladin 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 sp. 1 Thunderstones.


Social Check DCs


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large blue mantle and cape that has been intricately interwoven into his black robe. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Glim Oomtrowl, Male Gnome Adept 6
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 8
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs

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