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NPC Generator

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Advanced [show]


Therai Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with red stripes complete with hood. He is bristling with hidden weapons, mostly shields and halberds. His hair is blue and curly. His gold eyes are slightly larger than normal.

Personality: Therai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Poor, Family. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Therai Calm, Male Tiefling Commoner 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)19 (+4) 8 (-1)19 (+4)
Skills Deception +7, Nature +7
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Gnome, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Star ruby (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His lavender fur is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his copper eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 3 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Immigrant, Military, Religious. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Tricking Of Clay, Male Tabaxi Paladin 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 7 (-2)15 (+2)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Rurik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a necromancer, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants nothing more than to rejoin the army; and to be a soapmaker again

Flaws: Antagonistic. Bonds: In love, Mentor, Job, Military. Occupation: Knight

Voice: German accent

Attributes [hide]

Rurik Balderk, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. 4 Tanglefoot bags.


Social Check DCs


Gilbert Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cook. He carries a battered shortbow and tarnished glaive as well. His long black hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the north. His childhood dream was to be a Banker, but he was a colossal failure. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Athletic, Professionalism. Bonds: Poor, Job, Family. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Gilbert Mellerelel, Male Half-Elf Cleric 4
Medium (5'5") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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