Bree Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her skin is fair and her fingers are delicate and long. Her moppish white hair is in a traditional bowl cut. She has gray eyes and a red hat with a tan feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the east to a Slave Trader, Bree learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Slave Trader job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Flaws: Shy. Bonds: Rich, Job, Military. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 gp.
Greeba Ashley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in a clean white cloak covering her clean studded leather. Her hair, while still mostly brown, has prominent grey streaks. She wears a mask on her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker, Fighting. Flaws: Secretive. Bonds: Immigrant, Military. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 7000 cp.
Kathra Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in collared shirts and wears a proper scarf over her head. She wears her black hair up in a very large beehive style do. Her eyes are brown and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is a bit of a kleptomaniac
Flaws: Greedy, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Harbek Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His auburn hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Baker and occasionally as a mercenary.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Disease. Bonds: Job, Rich, Adventurer, Religious. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 86 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 19 (+4) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Terran
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple -1
Possessions: 200 pp. Obsidian (16 gp). Zircon (50 gp). Azurite (16 gp). Golden pearl (150 gp). Moss agate (16 gp). Hematite (16 gp). Azurite (16 gp). Carnelian (50 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

