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NPC Generator

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Advanced [show]


Serpent In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She keeps her gray fur in a pixie cut. Her eyes are a pleasant green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants she idolized her father. Through the years after Serpent was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Serpent's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels kind of lost in life; and meet up once more with her childhood friend

Flaws: Depressed, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Serpent In the Wind, Female Tabaxi Monk 4
Medium (4'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nurkara Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is typically in her Sculptor uniform. Her clothes are grease stained in places. Her black hair is braided into rings. Her brown eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.

History: The child of northern immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Sculptor like her mother before her.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Nurkara Burrowfound, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp. Iolite (80 gp).


Social Check DCs


Myria Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. She has gleaming, smiling blue eyes.

Personality: Myria wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She is a font of random trivia from the lore and stories she has discovered

History: Sold as a small child to a slaver, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Disciplined, Logical. Bonds: Mentor, Rich, Adventurer. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Myria Tallfellow, Female Halfling Adept 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely green suit with violet socks and a vest with buckled shoes. His long purple hair is drawn into a two foot long braid. He has a dull look in his silver eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Raam was born in the east. At a young age he loved to build and create. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Justice, Artistic, Persistence. Bonds: Criminal record. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Raam Grief, Male Tiefling Sorcerer 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2100 gp. Black pearl (1400 gp). Iolite (20 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs

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