Tricking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a pastel coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His left hand appears badly burned and disfigured. His orange fur is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant yellow.
Personality: Tricking is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Stableman again; and he is unsatisfied with his job
Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Job. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 16)
Armor Class 14
Hit Points 116 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Draconic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Sardonyx (50 gp). Red-brown spinel (110 gp). Malachite (4 gp). Amethyst (110 gp).
Seven In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. He has dyed his greying brown fur a little too much giving a sharp brown color. His amber eyes peer out from beneath his feathered pastel hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Flaws: Addict. Bonds: Rich, Job, Slave, Military, Religious. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 48 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +8
Possessions: 3000 gp. Old masterpiece painting (400 gp). Gold and ruby ring (11000 gp). An abacus with copper, silver and gold markers (120 gp). A necklace of small pink pearls (5000 gp). Gold and ruby ring (11000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Old masterpiece painting (400 gp). Gold music box (1000 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered morningstar and tarnished crossbow as well. His rusty crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Poor, Criminal record. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 24 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
Possessions: 3000 sp.
Liftrasa Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple brown robe with tan stripes complete with hood, and a wedding ring on her right hand. Her black hair is well kept. Her blue eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Liftrasa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Liftrasa grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Liftrasa took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has since lost track of the people in her past.
Motivation: A need for knowledge about a nearby landmark; and regain custody of her son
Flaws: Antagonistic. Bonds: In love, Family, Adventurer, Nature. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 34000 sp.
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