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NPC Generator

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Advanced [show]


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his sickle. He has a long silver beard with little hanging trinkets. He has gray eyes and a grey hat with a green feather.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Gifted, Athletic. Bonds: Rich, Slave. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Fargrim Ungart, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 9 (-1)5 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 700 sp. Fiery yellow corundum (500 gp). Star rose quartz (80 gp). Blue quartz (5 gp). 1 Half-Plate.


Social Check DCs


Five Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is brown and curly. His eyes are green and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Rich, In love, Job, Adventurer. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Five Treat, Male Tabaxi Expert 7
Medium (6'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 110 pp. Chrysoberyl (50 gp).


Social Check DCs


Thea Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses like a well dressed Spice Merchant does. Her chestnut hair is slicked back into a classic pompadour. Her green eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She got into the Spice Merchant business at a young age. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Logical. Flaws: Sensitive, Fearful. Bonds: Job. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Thea Tealeaf, Female Halfling Expert 7
Small (3'0") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: Bundrigo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Poor. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Bundrigo Warmwater, Male Halfling Paladin 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Aquan, Ignan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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