Vadania Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses in blue turtlenecks beneath a violet coat with tan slacks, and a wedding ring on her right hand. Her long chestnut hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and balancing her hectic life and new actor responsibilities is difficult
Ideals: Gifted. Bonds: In love, Job, Family, Criminal record. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 400 sp. Silver pearl (50 gp).
Right-Handed Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She sports pastel clothing, slightly heavier than average wear. Her orange fur is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 200 gp. Solid gold idol (1200 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Golden circlet with four aquamarines (1000 gp).
Arnold Royston, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His hair is golden and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Adventurer, Criminal record, Rich, Immigrant. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Dalgal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a wizard, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Rich, Mentor. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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