Birel Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She wears her golden hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her sister before her, after school she went straight into learning to become a Carpenter. She has worked as a Carpenter like her father before her.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Disciplined. Bonds: Adventurer, Rich, Job, Family. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: Alexandrite (1200 gp). Hematite (12 gp). Sard (20 gp). Rich purple corundum (600 gp). Sard (20 gp). Rich purple corundum (600 gp).
Eida High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A 2'9" western woman, she wears a red tunic with tan highlights, and long yellow pants that bunch up around her shoes. She has styled her chestnut hair well, parting it to the left. Her violet eyes peer out from beneath her feathered red hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Eida is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Eida lived on a farm with her mother, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Find a way to reverse the transformation of her sister; and she desires power and/or immortality
Flaws: Secretive. Bonds: Family, Rich, Adventurer. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. Coral (100 gp). Blue quartz (14 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloud In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear pastel tank tops with yellow pants. He wears his black fur down. His blue eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Mercenary.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Job, Mentor, Nature. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 15 (+2) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Jet (120 gp). Chalcedony (40 gp). Red spinel (120 gp).
Jheri Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" northern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long red crest kept up in a rat tail. She has red eyes.
Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the north. Like her mother and her brother before her, after school she went straight into learning to become a Sellsword. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest woman in the north; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor, Religious. Occupation: Sellsword
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 90 pp. Solid gold idol (1200 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


