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NPC Generator

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Advanced [show]


Gardain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a grey suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Sensitive, Disease. Bonds: Rich, Military. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Gardain Bofdann, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp.


Social Check DCs


Cloud Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His brown fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Cloud studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Expand his business; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Job, Family, Rich. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Cloud Of Wine, Male Tabaxi Warrior 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 19000 sp. Rock crystal (40 gp). Deep blue spinel (900 gp). Tiger eye turquoise (14 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Hale, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. With a patchy white beard and wild white hair. He has gleaming, smiling brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To be a Blacksmith again; and sabotage a competitor

Ideals: Joker. Bonds: Guardian, Nature, Job. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Hale, Male Human Warlock 10
Medium (5'10") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 101 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)14 (+2) 15 (+2)12 (+1)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 280 pp. Chrysoberyl (130 gp). Obsidian (4 gp). Black pearl (1000 gp).


Social Check DCs


Vanchu Hayley, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear white clothing when she does not wear armor. She is tall, broad shouldered and powerfully built. She has wavy silver hair. She has gray eyes and a white hat with a violet feather.

Personality: She has always had a great fascination with Halfling culture. Animals are drawn to her, and she is able to talk to them.

History: Vanchu was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Halfling compassion; and she wants revenge against gnolls

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer, Enemies. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Vanchu Hayley, Female Half-Orc Ranger 6
Medium (4'10") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)12 (+1) 8 (-1)8 (-1)
Skills Insight +2, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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