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NPC Generator

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Advanced [show]


Seraphina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large red jacket. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in a small island village. She moved out east to avoid the crime she committed. By chance she met her sister recently and the two have been together since.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has a rivalry with the church that dominates her actions

Flaws: Insane, Antagonistic. Bonds: Family, Nature, Criminal record, Religious. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Seraphina TellPenny, Female Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Performance +3, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Simon Kenley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and black tie. He carries a battered longsword and tarnished shortspear as well. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Artistic. Flaws: Insomniac. Bonds: Rich. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Simon Kenley, Male Human Aristocrat 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)15 (+2) 11 (+0)8 (-1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Manea Guile, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered brown stockings. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. Her hair is red and curly. She wears crescent spectacles with a black brim.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the east to a Interpreter, Manea learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Greedy, PTSD. Bonds: Criminal record, Job. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Manea Guile, Female Tiefling Wizard 8
Medium (4'11") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. Through the years after Eberk was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Eberk's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Logical. Flaws: Depressed, Insane, Antagonistic. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Eberk Loderr, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs

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