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NPC Generator

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Advanced [show]


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His red hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ernest hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against dire rats; and regain custody of his son

Ideals: Artistic. Bonds: Rich, Family, Enemies. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Ernest Hadlee, Male Human Adept 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Jarsali Horineth, Female Elf [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor, and carries hammers. She has moderate length silver hair. Her amber unseeing eyes seem to look past you.

Personality: Jarsali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Jarsali was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Knight. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Immigrant, Military. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Jarsali Horineth, Female Elf Fighter 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Spear Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear ponchos typically of a light brown in addition to tight pants. She wears a top hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Spear was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spear took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has worked as a Merchant like her mother before her.

Motivation: Sabotage a competitor; and to clean up the streets

Flaws: Antagonistic. Bonds: Job, Nature, Guardian. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Spear Of Winter, Female Tabaxi Druid 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 15 (+2)16 (+3)
Skills History +1, Stealth +3
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Hematite (15 gp). Hematite (15 gp). Blue quartz (15 gp). Peridot (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jheri Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear black pants and tee shirts. She wears a small hat to cover her moderate length brass crest. Her otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of herself, she believes she is the best Bricklayer born in the past three hundred years. She is obsessed with her god.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: She is compelled to act according to her religious beliefs; and expand her business

Ideals: Athletic, Gifted. Bonds: Job, Religious, Immigrant. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Jheri Ghaallixirn, Female Dragonborn Ranger 6
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 9 (-1)9 (-1)
Skills Deception +2, Survival +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Violet garnet (1000 gp).


Social Check DCs

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