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NPC Generator

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Leucis Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His dark red hair is smooth and relatively long. He has a dull look in his gold eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Through the years after Leucis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Leucis's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Leucis Destiny, Male Tiefling Paladin 6
Medium (5'2") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has slicked back red hair. Her eyes, though not visible through her cowl, are brown.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her sister's freedom.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Pacifist. Flaws: Insomniac. Bonds: Rich, Job, Mentor, Family. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Mardnab Daergel, Female Gnome Paladin 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Ombul Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ombul took refuge in the old dungeon and found the beat up longbow and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Ombul never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Gifted. Flaws: Addict, Shy. Bonds: In love, Nature. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Ombul Porridgepot, Male Halfling Ranger 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 380 gp.


Social Check DCs


Mogg Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and carries hammers. His auburn hair and beard is wavy and long. His eyes are violet and catlike.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Impulsive, Disease, Depressed. Bonds: Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Mogg Brady, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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