Orsik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Orsik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Nalral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear brown pants and tee shirts. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Dragonborn compassion; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Nature, Military. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Sylvan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.
Enna Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is well dressed, constantly wearing a violet suit, green shirt, and white tie. She has a very tight haircut. Her eyes, though not visible through her cowl, are violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Enna grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She then took over the family business and is one of the better Fletcher for hire.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job, Guardian. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 121 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
Possessions: 2000 gp. Deep blue spinel (1400 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Lapis lazuli (10 gp). White pearl (100 gp). Jade (100 gp). Rich purple corundum (400 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). Malachite (10 gp). Freshwater pearl (10 gp). Black pearl (1400 gp). White pearl (100 gp). Golden yellow topaz (1400 gp). Star rose quartz (60 gp). Star ruby (400 gp).
Lamlis Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is cut close to his head. His violet eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Lamlis has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Impeccable. Flaws: Insane, Impulsive, Disease. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. Eye agate (15 gp). Alexandrite (300 gp). 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

