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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beast In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her fur, while still mostly red, has prominent grey streaks. Her eyes are yellow.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Doctor business at a young age. She dropped out of school before completing her studies. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined, Professionalism, Logical. Bonds: Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Beast In the Storm, Female Tabaxi Wizard 4
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 22000 sp. Moss agate (6 gp). Peridot (70 gp).


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and curly. His violet eyes dart from person to person.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Hedonist, Shy. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Percival Barclay, Male Human Ranger 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue cloak. His chestnut hair is braided into rings. His eyes are likewise hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Sage, who enjoyed hunting, Aramil was taken on many hunting expeditions. His childhood dream was to be a Sage, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Entrepeneur. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Aramil Horineth, Male Elf Commoner 13
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 54 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. White pearl (40 gp). White pearl (40 gp). Red-brown spinel (40 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Floshem, Male Elf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His white hair, when down, is lengthy. His eyes are a pleasant hazel.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Quarion hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Quarion was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: To get a good night's sleep; and expand his business

Flaws: Shy, Insomniac. Bonds: Job, Enemies, Adventurer. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Quarion Floshem, Male Elf Monk 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Masterwork Light steel shield.


Social Check DCs

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