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NPC Generator

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Advanced [show]


Quelenna Siannodel, Female Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her whole body is exceptionally muscular. Her hair is red and curly. This blue eyed westerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She pushes her goals aggressively. She is also a coward if confronted.

History: Quelenna was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Poor, Adventurer. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Quelenna Siannodel, Female Elf Wizard 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp.


Social Check DCs


Irann Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair, when down, is lengthy. She is baby faced.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Irann was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Gardener. Recently the stress of being a Gardener has made it difficult for her to sleep.

Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern

Ideals: Joker. Flaws: Forgetful, Insomniac. Bonds: Job, Family. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Irann Iranapha, Female Half-Elf Warlock 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 100 sp.


Social Check DCs


Mumpena Welber, Female Gnome [Permalink]

Personal [hide]

Description: This woman usually wears her tan robe and has her lance always slung over her shoulder. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her hair is long and brown with streaks of black, and is pulled back with small tan clips. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a white middle class family as the only child. A freak accident while working with her Layabout father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Mumpena Welber, Female Gnome Ranger 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 15000 sp. Golden pearl (40 gp). Golden yellow topaz (1100 gp). Deep green spinel (40 gp). Freshwater pearl (7 gp).


Social Check DCs


Eida Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a card on it. Her auburn hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eida. She now travels the world, in search of power and loot.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Bonds: Job, Religious, Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Eida Elderberry, Female Halfling Adept 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs

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