Darrow Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a red cloak and cross-gartered grey stockings. He keeps his blonde hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Religious, Military. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 73 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Pink pearl (70 gp). Banded agate (11 gp). Amethyst (70 gp). 1 Minor magic item.
Mamnen Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green coat over a tan low-cut shirt, and a broad hat upon his head. His red hair is lengthy and is close to two feet long. His eyes are likewise black.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Passionate, Professionalism. Bonds: Rich, Enemies, Adventurer. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 83 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 2 |
Possessions: 1000 gp. Silver comb with moonstones (200 gp). Silver ewer (50 gp). Jeweled anklet (1000 gp). 1 Medium magic item. 1 Medium magic item.
Theriatis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tan trousers with red and pastel striped suspenders. He wears various colorful collared shirts. He keeps his chestnut hair in a flapper bob. He has several tiny emerald earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Theriatis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Map Maker, Theriatis learned a great deal about his mother's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.
Motivation: Further expansion of business; and to reunite with his absent mother
Ideals: Athletic, Gifted. Bonds: Rich, Family, Job. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 6 (-2) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Deep blue spinel (300 gp). Tourmaline (160 gp). Zircon (80 gp).
Beatrice Shelley, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She likes to wear brown tank tops with yellow skirt. Her whole body is exceptionally muscular. She wears her silver hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are green.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Criminal record, Poor. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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