Krimp Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a white tunic with grey highlights, and long white pants that bunch up around his shoes. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: The child of a Courier, who enjoyed hunting, Krimp was taken on many hunting expeditions. Krimp liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Cynical, Addict. Bonds: Nature, Enemies. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 30 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 400 gp. Citrine (60 gp). 1 Minor magic item.
Ethereal Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel small hat and pastel clothes, and carries kukris. Her fur is short and orange. Her otherwise smooth face is marked with small tiny scars.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Energy wise she seems alert and responsive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Shoemaker, but she got bored and became a Shepherd. She now owns her own business.
Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Disease, Depressed. Bonds: Job. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 112 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: Blue diamond (6000 gp). Malachite (6 gp). Deep blue spinel (1400 gp). Malachite (6 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Eye agate (6 gp). Malachite (6 gp). Black pearl (1400 gp). Lapis lazuli (6 gp). Sardonyx (20 gp). Banded agate (6 gp). White opal (1200 gp). Carnelian (20 gp). Black pearl (1400 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Turen, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants he idolized his father. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Gifted. Bonds: Rich, Adventurer, Immigrant. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Nykkan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Knight. His copper crest is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: Nykkan wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised by priests from a young age. A gifted student he started as a Bookbinder, but he got bored and became a Knight. He struck the Knight job and began his own company from there.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Disciplined, Artistic. Bonds: Job, Religious, Mentor. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 gp. 3 Alchemist’s fire.
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