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NPC Generator

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Advanced [show]


Trym Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the north. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Born in the north to a Fortune-teller, Trym learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: Sabotage a competitor; and meet up once more with her childhood friend

Ideals: Pacifist. Bonds: Job, Rich, Adventurer. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Trym Greenbottle, Female Halfling Fighter 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +0, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 60 gp. Rock crystal (80 gp).


Social Check DCs


Marigold Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A 2'9" northern woman, she tends to wear a large white jacket. Her brown hair is lengthy. Her brown eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero; and to reunite with her absent mother

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Marigold Stoutman, Female Halfling Warrior 16
Small (2'9") Halfling, Neutral Evil (CR 16)
Armor Class 16
Hit Points 126 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 14 (+2)9 (-1) 6 (-2)15 (+2)
Skills Athletics +4, Nature +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +10 / 4d10+5, Grapple +5

Possessions: 3000 gp. Amethyst (80 gp). Black star sapphire (1300 gp). Aquamarine (900 gp). Onyx (50 gp). Red-brown spinel (80 gp). 1 Medium magic item.


Social Check DCs


Shamil Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her golden hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Engraver work with an outfit from a few towns over. Engraver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Engraver for hire.

Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Bonds: Job, Religious, Enemies. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Shamil Wildwander, Female Gnome Expert 8
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)17 (+3) 8 (-1)18 (+4)
Skills Nature +6, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Giant, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an entirely white suit with brown socks and a vest with buckled shoes. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Hamil Bigheart, Male Halfling Ranger 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. Carnelian (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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