Nedda Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She wears red leather gloves, a red jacket, and tight pants. She has slicked back blonde hair. She has amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Nedda was raised in a hard working conservative environment. A gifted student she started as a Cartwright, but she got bored and became a Miner. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Miner, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and a deep hatred of illithids
Ideals: Justice. Flaws: Emotional. Bonds: Job, Family, Enemies. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran, Orc
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 4000 sp.
Vicky Oakes, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and red handkerchief worn on her left side. She is portly but not overly obese. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.
History: Vicky was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To be a Bellfounder again; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Professionalism. Bonds: Job, Criminal record. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. Tiger eye turquoise (15 gp).
Stacee Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bristling with hidden weapons, mostly quarterstaffs and warhammers. Her black hair is still thick. Her eyes are likewise green.
Personality: Stacee wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and meet up once more with her childhood friend
Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Criminal record, Religious. Occupation: Priest
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 28000 sp. Tiger eye turquoise (5 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Tricking Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His cinnamon fur is heavily combed to the left. His eyes, though not visible through his cowl, are amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Poor, Nature, Immigrant, Adventurer. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 59 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp. Peridot (70 gp). Malachite (6 gp). Zircon (70 gp). Citrine (70 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


