Trym Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her crossbow. She is portly but not overly obese. Her hair is cut close to her head. She has a tattooed face.
Personality: While she acts the brute, she is far gentler than she would appear. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She got into the Assassin business at a young age. She was an apprentice working in her father's forge. She became a Assassin soon after.
Motivation: Expand her business.
Ideals: Fighting, Philantrophist. Bonds: Poor, Job. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 7 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Dwarven
Attacks Melee -1 / 2d6-4, Ranged +1 / 2d6-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Two Llamas Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. She sports a flattop fur cut. Her fierce amber eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Two Llamas enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Ruler, but she was a colossal failure. She is searching for what she claims is her rightful reward.
Motivation: Sabotage a competitor; and balancing her hectic life and new soapmaker responsibilities is difficult
Flaws: Hedonist. Bonds: Job, Military, Adventurer. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Kaladan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His rusty crest is smooth and relatively long. His gold eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kaladan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Forgetful, Antagonistic. Bonds: Nature. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 37 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Aquan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp. Red spinel (80 gp). Emerald (1200 gp). Tourmaline (80 gp). Iolite (30 gp). Emerald (1200 gp). White opal (1200 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Roondar Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: Roondar was raised in a hard working conservative environment. Roondar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Large well-done wool tapestry (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

