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NPC Generator

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Advanced [show]


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Tailor. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He has always had a great fascination with Tabaxi culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Racist, PTSD, Fearful. Bonds: Family. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Anverth Miggledy, Male Gnome Cleric 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)3 (-4) 11 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a brown wide-brimmed hat and brown clothes, and his gloved hand is found clutching a rapier. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up rapier and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Nature, Enemies. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Bentham, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90000 cp.


Social Check DCs


Egelina Asheton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and has a large grey mantle and cape that has been intricately interwoven into her red robe. Her hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. She has gleaming, smiling gray eyes.

Personality: She is mildly Human supremacist, though she does not identify as such. She can't help but pocket interesting objects she comes across

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has worked as a Laborer like her mother before her.

Motivation: Money/treasure; and she is unsatisfied with her job

Flaws: Racist. Bonds: Criminal record, Immigrant, Job, Rich. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Egelina Asheton, Female Human Wizard 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 7 (-2)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Eleanor Westbrook, Female Human [Permalink]

Personal [hide]

Description: This southern woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. With bright silver hair. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Eleanor was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Bonds: Poor, Immigrant, Criminal record. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Eleanor Westbrook, Female Human Warrior 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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