Quespa Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. Her bronze crest is still thick. Her eyes are red and catlike.
Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She has money and likes to spend it; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Criminal record, Rich. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 200 gp. Red spinel (50 gp). Jade (50 gp). Hematite (7 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Quillathe Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a yellow coat over a black low-cut shirt, and a small hat upon her head. Her golden hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the north to a Tailor, Quillathe learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She struck the Tailor job and began her own company from there.
Motivation: She is unsatisfied with her job.
Bonds: Job, Adventurer, Family. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Mhurren Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His hair is blonde and curly. This blue eyed northerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Carter in town.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to be a guard again
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Job. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 107 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 1000 gp. Violet garnet (1500 gp). Zircon (20 gp). Coral (160 gp). Citrine (20 gp). Malachite (5 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly longswords and sickles. He has moderate length chestnut hair. His silver eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and his religion dominates his actions
Ideals: Joker. Flaws: Shy. Bonds: Criminal record, Religious, Enemies. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1200 gp. Amber (70 gp). Golden pearl (70 gp). Peridot (80 gp). Moonstone (80 gp). Jet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

