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NPC Generator

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Advanced [show]


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His chestnut hair and beard is wavy and long. His violet eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his father. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Qualen Bafflestone, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 20 (+5)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Antinua Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing a long, tan, dusty cloak, and sports empty pouches on her belt. Her long black hair reaches down to her waist. She has a tattooed face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The war was a terrible time for her, and Antinua does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She got into the Farmer business at a young age. Her divine abilities were realized during a raid on her village. She now owns her own business.

Motivation: She's in love; and balancing her hectic life and new farmer responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Military, Job, Has a crush. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Antinua Selevarun, Female Elf Monk 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Philomena Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her silver hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.

History: Philomena was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She now owns her own business.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Flaws: Insane, Terse, Shy. Bonds: Poor, Job, Debt. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Philomena Tealeaf, Female Halfling Commoner 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 17 (+3)8 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Gerbo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.

History: He was born blind and as such lacked many opportunities for work. Gerbo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerbo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Criminal record. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Gerbo Cobblelob, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Black opal (1200 gp). Brown-green garnet (110 gp). Fiery yellow corundum (1200 gp). Blue star sapphire (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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