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NPC Generator

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Advanced [show]


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears a pastel armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. His fur is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Cloud grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He's looking for his big break.

Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Cloud In the Storm, Male Tabaxi Monk 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)5 (-3) 6 (-2)15 (+2)
Skills Acrobatics +5, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Valafar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black painted combat armor at almost all times. He has done his best to style his brown hair to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Crown-heir. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Crown-heir like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Impulsive, PTSD. Bonds: Job, Military. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Valafar Malevolence, Male Tiefling Fighter 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Malachite (16 gp). Rock crystal (60 gp). Black star sapphire (1000 gp). Malachite (16 gp).


Social Check DCs


Nadarr Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green coat over a red low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His scarlet crest is thinning but still full. He has several tiny jet earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist. Flaws: Insane. Bonds: In love, Rich, Criminal record. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Nadarr Raghthroknaar, Male Dragonborn Ranger 4
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports brown long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irascible and easily irritated. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was born in the east, but her parents moved at a very young age to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Criminal record. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Sannl Frostbeard, Female Dwarf Warlock 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 11 (+0)4 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs

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