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NPC Generator

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Advanced [show]


Zepar Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Mortician. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Zepar was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Mortician.

Motivation: To be a Interpreter again; and an old rival family wants him found

Ideals: Persistence. Flaws: Terse. Bonds: Job, Debt, Family. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Zepar Blur, Male Tiefling Ranger 4
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)12 (+1) 6 (-2)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Violet garnet (500 gp). Alexandrite (500 gp). Deep green spinel (130 gp). 3 Antitoxin. 1 Thunderstones. 1 Thunderstones. 3 Antitoxin.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He carries with him a set of flails on his belt, each one with a emerald on the hilt. He has styled his orange fur well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was a Farmer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: PTSD. Bonds: Guardian, Criminal record, Slave. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Emerald In the Wind, Male Tabaxi Monk 5
Medium (5'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Mason. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. He found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and further expansion of business

Ideals: Athletic. Bonds: Job, Adventurer, Family, Rich. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arannis Wilborn, Male Half-Elf Fighter 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Infernal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 6000 sp. 1 Everburning torch. 2 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Greethen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has moderate length red crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Greethen studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is a bit of a kleptomaniac

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Greethen Ophinshtalajiir, Male Dragonborn Aristocrat 4
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 10 (+0)13 (+1) 7 (-2)14 (+2)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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