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NPC Generator

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Advanced [show]


Pearl Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a red armored body suit, with a simple black line shooting up and back down. She has a very tight haircut. Her amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Pearl will drive conversation. She is lazy and tries to find solutions quickly.

History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and she is greedy

Ideals: Extrovert. Flaws: Disease, Lazy. Bonds: Rich. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Pearl Stonebridge, Female Halfling Commoner 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Brown-green garnet (110 gp). Moss agate (16 gp).


Social Check DCs


Meena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a blue armored body suit, with a simple brown line shooting up and back down. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She receives visions of the future at random moments

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Meena took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Sage for hire.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new sage responsibilities is difficult

Ideals: Athletic, Gifted. Bonds: Job, Religious. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Meena Horcusporcus, Female Gnome Ranger 12
Small (3'0") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 47 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Religion +3, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 20000 sp. Gold dragon comb with red garnet eye (1600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Old masterpiece painting (1900 gp). Silver chalice with lapis lazuli gems (30 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She sports brown long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Human people; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Insomniac, Terse, Fearful, Racist. Bonds: Immigrant, Criminal record. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Nora Glanhig, Female Dwarf Druid 11
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 63 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 11 (+0)5 (-3)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 110 pp. Alexandrite (600 gp). Violet garnet (600 gp). Violet garnet (600 gp). Amber (40 gp). White pearl (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Roondar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. He has a dull look in his gray eyes.

Personality: Overbrimming with self-confidence, Roondar isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Animal Trainer, who enjoyed hunting, Roondar was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and money/treasure

Ideals: Impeccable. Bonds: Slave, Nature, Enemies, Rich. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Roondar Wildwander, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)15 (+2) 16 (+3)6 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 13
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item.


Social Check DCs

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