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NPC Generator

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Advanced [show]


Dreali Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His golden hair is lengthy. He has a dull look in his hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Shoemaker, but he was a colossal failure. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Fearful. Bonds: Religious, Job, Debt. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Dreali Paxton, Male Half-Elf Wizard 4
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Lapis lazuli (10 gp). Jet (120 gp). Moss agate (10 gp). Red spinel (120 gp).


Social Check DCs


Tod Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red armored body suit, with a simple tan line shooting up and back down. He keeps his auburn hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Immigrant. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Tod Smoothhands, Male Halfling Expert 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 7 (-2)17 (+3)
Skills Nature +2, Persuasion +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Amber (110 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, green cloak. His clothes are grease stained in places. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Immigrant, Nature, Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ahrim Fortune, Male Tiefling Bard 12
Medium (5'9") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 400 pp. Deep blue spinel (1600 gp). Violet garnet (1600 gp). Obsidian (9 gp). Jet (50 gp). Eye agate (9 gp). Black star sapphire (1300 gp). Golden yellow topaz (1600 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortbow. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His amber eyes peer out from beneath his small brown hat.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Family. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Gunter Merton, Male Human Barbarian 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 81 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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