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NPC Generator

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Lvl.
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Advanced [show]


Harann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries quarterstaffs. Her copper crest has been sun bleached extensively. Her gold eyes dart from person to person.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She enjoys reading and quiet.

History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered music. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Fighting, Logical, Artistic. Bonds: Enemies, Rich. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Harann Mohradyllion, Female Dragonborn Rogue 6
Medium (6'8") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky brown painted plate armor. His silver hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Adelard Halsey, Male Human Monk 6
Medium (6'6") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Rock crystal (20 gp). Alexandrite (300 gp).


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair, while still mostly brown, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. In his 17th year, his parents were killed by a gnolls raid, leaving Tod alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Flaws: Shy. Bonds: Immigrant, Adventurer, Mentor, Enemies. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Tod Strongbones, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)8 (-1) 16 (+3)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Violet garnet (1400 gp). Chrysoberyl (160 gp). Rose (30 gp).


Social Check DCs


Helen Tickle, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Armorer. Her skin is fair and her fingers are delicate and long. Her moppish brown hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Armorer, Helen learned a great deal about her father's area of expertise. Her childhood dream was to be a Masseuse, but she was a colossal failure. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: To end her boredom; and her religion dominates her actions

Flaws: Fearful, PTSD, Mundane. Bonds: Job, Religious. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Helen Tickle, Female Human Rogue 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 140 gp.


Social Check DCs

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