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NPC Generator

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Advanced [show]


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a grey and tan robe with the hood down. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 5 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Athletic. Flaws: Forgetful. Bonds: Religious, Immigrant, Rich. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. Alexandrite (200 gp). 2 Alchemist’s fire.


Social Check DCs


Myria Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a feathered hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to make people angry or surprised. As long as the job gets done she does not care how it got done.

History: Gifted from a young age, Myria studied abroad. Myria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Professionalism, Gifted, Logical. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Myria Underfoot, Female Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Terran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1500 sp.


Social Check DCs


Markosian Charity, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 6'1", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her purple hair to look like a famous performer. Her silver eyes peer out from beneath her deerstalker black hat.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She got into the Carpenter business at a young age. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her sister recently and the two have been together since.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Antagonistic, Mundane. Bonds: Family, Job. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Markosian Charity, Female Tiefling Rogue 2
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. 1 Banded mail.


Social Check DCs


Semyaza Charm, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her whole body is exceptionally muscular. Her long white hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Semyaza has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Semyaza Charm, Female Tiefling Ranger 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 4 Antitoxin. 2 Tanglefoot bags. 5 Acid flasks.


Social Check DCs

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