Left-Handed Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her yellow fur is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: Left-Handed hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Expand her business; and sabotage a competitor
Ideals: Artistic. Bonds: Slave, Rich, Job. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 47 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
Abalaba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time. Her hair is short and brown. Her gray eyes peer out from beneath her broad blue hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Criminal record, Guardian. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.
Gadreel Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing, and carries pickaxes. Her purple hair is lengthy. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She acts crazy and hedonistic. She is obsessed with finding treasure.
History: She was born in the south. She moved from fad to fad and when she turned 15 she discovered poetry. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Adventurer, Immigrant. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Blue star sapphire (800 gp). Emerald (800 gp). Black opal (800 gp). 1 Half-Plate.
Varis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He sports a long black beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 114 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +1 / 4d4-3, Ranged +6 / 4d4+2, Grapple +6
Possessions: 1000 gp. White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

