Vicky Rutherford, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a worn and beaten armor. Her moppish golden hair is in a traditional bowl cut. Her eyes are a pleasant brown.
Personality: She acts crazy and hedonistic. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and she has comitted a past crime that haunts her to this day
Ideals: Professionalism. Flaws: Hedonist. Bonds: Rich, Family, Criminal record. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: Just what you see.
Riswynn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this southern woman wears dark leathers with embroidery. Her long golden hair is drawn into a two foot long braid. Her amber unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Riswynn took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: Tourmaline (120 gp). Coral (120 gp). 1 Good lock.
Shadow Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears pastel leather gloves, a pastel jacket, and tight pants. Her fur is orange and curly. Her hazel eyes are passionate and lively.
Personality: She can speak with the recently deceased. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Brewer father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Family, Rich. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Valafar Honor, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in black turtlenecks beneath a blue coat with brown slacks. His silver hair is lengthy and is close to two feet long. His red eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valafar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valafar. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Criminal record, Family, Rich. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 500 gp. Tourmaline (100 gp). Brown-green garnet (100 gp). Bloodstone (70 gp). Moss agate (9 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.
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