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NPC Generator

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Advanced [show]


Dynamic Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a blue scarf. He is portly but not overly obese. His gray fur is still thick. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Fearful. Bonds: Religious, Nature, Family. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Dynamic Fang, Male Tabaxi Expert 6
Medium (6'7") Tabaxi, Neutral Good (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: Deep blue spinel (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Zagga Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large white mantle and cape that has been intricately interwoven into her tan robe. She wears a deerstalker hat to hide her balding. Her gray eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Fisher business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Impulsive, Fearful, Insane. Bonds: Job, Rich. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Zagga Cornish, Female Half-Orc Wizard 4
Medium (6'1") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drenna Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears an entirely black suit with red socks and a vest with buckled shoes. Her blonde hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to prove her worth to the world

Ideals: Fighting. Flaws: Emotional, Impulsive. Bonds: Military. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Drenna Tatum, Female Half-Orc Rogue 3
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Andram Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Tanner. His blue hair is lengthy and is close to two feet long. His red eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Andram was born on a far northern plains where he grew up under the tutelage of his father, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Logical. Flaws: Addict. Bonds: Mentor, Immigrant, Job. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Andram Absence, Male Tiefling Cleric 7
Medium (5'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)19 (+4) 10 (+0)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Black velvet mask with numerous citrines (140 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs

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