Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a brown collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red fur is thinning but still full. His hazel eyes peer out from beneath his small brown hat.
Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1100 sp.
Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His crest is red and very short. His fierce red eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Server in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Job, Immigrant. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Azurite (7 gp).
Abalaba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her long auburn hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Abalaba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is an amazing painter.
History: Abalaba was born the youngest of three triplets. A few years later when the west was not economically sound they moved to her current location. She has been saving her money to try and buy her sister's freedom.
Motivation: She is content; and she seems to be bored by most things
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 180 gp. 1 Half-Plate.
Jarsali Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a yellow vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her black hair, when down, is lengthy. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: To clean up the streets; and wants to raise her children well
Ideals: Gifted. Flaws: Fearful. Bonds: Immigrant, Family, Guardian. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Red spinel (110 gp). 1 Minor magic item.
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