Quarion Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Quarion has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and sabotage a competitor
Ideals: Entrepeneur, Fighting. Flaws: Shy, Disease. Bonds: Job. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Alvyn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a pixie cut. He has violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
Astaro Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western woman wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. Her hair is cut close to her head. Her white eyes dart from person to person.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She receives visions of the future at random moments
History: Her father raised her in a mountain cabin. Cursed with lycanthropy at a very young age, Astaro has worked very hard to control her curse. She was granted divine powers by her dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Racist, Disease. Bonds: Nature. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Peridot (30 gp). Tourmaline (130 gp). Blue quartz (4 gp). Banded agate (4 gp). 1 Minor magic item.
Numba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered bastard sword and tarnished trident as well. With bright silver hair. She wears large thick round spectacles.
Personality: She dislikes all the random violence that takes place in the east. Numba enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the east her family was never financially stable. She was taken from her home at a very young age. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Numba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist. Flaws: Hedonist. Bonds: Poor, Slave. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 13)
Armor Class 14
Hit Points 87 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 700 pp. Solid gold idol (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Gold dragon comb with red garnet eye (1600 gp). Solid gold idol (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Cloth of gold vestments (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!


